“Fall down seven times, stand up eight.”
I’m Joshua, a game designer with a lot of heart.
I originally studied social and human sciences but decided to change paths after earning a bachelor’s in sociology.
During my first year as a game design student, I discovered scripting and prototyping, which inspired me to pursue a career as more technical game designer.
y scripting skills aren’t the sharpest yet, but I’m eager to learn and grow.
You can find me on linkedin.

Profile
I don't have the skills to definitively say whether I’m good or bad at something; it's more about the tasks I’m usually assigned in group projects and how much they interest me. The goal is to outline the shape of my profile.
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Passionate about Game Design, with a skills in prototyping (Unreal BP, Unity C#) and system design.
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Enjoys 3C design (Camera, Controls, Character), combat design, and defining the core gameplay loop.
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Skilled in gameplay focused programming, code architecture, and design analysis.
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Focused on ensuring game feel is smooth and satisfying, with attention to feedback, juicyness, and responsiveness : when it just feel that good.
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Experienced in developing progression systems that enhance player engagement and satisfaction over time.
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Thrives in technical roles, creating systems that support game design goals.
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Interested in expanding knowledge in economy design, AI, and improving communication and feedback with artists.
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Eager to grow in C++ programming, art, tech art (animation), and tech sound design.
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Passionate about games, constantly seeking to improve and evolve as a designer.
My Specialisation are :
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Technical Designer : Conception and implementation of gameplay, system, technical game elements. Being the link between programmation and game design.
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System Designer : Flexible and rich interconnected system (gameplay rules, progression systems, combat systems, weapon attributes, artificial intelligence behaviours, 3Cs, economic design, etc.)