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“Fall down seven times, stand up eight.”

I’m Joshua, a game designer with a lot of heart.
 

I originally studied social and human sciences but decided to change paths after earning a bachelor’s in sociology.
 

During my first year as a game design student, I discovered scripting and prototyping, which inspired me to pursue a career as more technical game designer.
y scripting skills aren’t the sharpest yet, but I’m eager to learn and grow.

 

 You can find me on linkedin.

Profile 

I don't have the skills to definitively say whether I’m good or bad at something; it's more about the tasks I’m usually assigned in group projects and how much they interest me. The goal is to outline the shape of my profile.
 

  • Passionate about Game Design, with a skills in prototyping (Unreal BP, Unity C#) and system design.

  • Enjoys 3C design (Camera, Controls, Character), combat design, and defining the core gameplay loop.

  • Skilled in gameplay focused programming, code architecture, and design analysis.

  • Focused on ensuring game feel is smooth and satisfying, with attention to feedback, juicyness, and responsiveness : when it just feel that good.

  • Experienced in developing progression systems that enhance player engagement and satisfaction over time.

  • Thrives in technical roles, creating systems that support game design goals.

  • Interested in expanding knowledge in economy design, AI, and improving communication and feedback with artists.

  • Eager to grow in C++ programming, art, tech art (animation), and tech sound design.

  • Passionate about games, constantly seeking to improve and evolve as a designer.

My Specialisation are :

  • Technical Designer : Conception and implementation of  gameplay, system, technical game elements. Being the link between programmation and game design.
     

  • System Designer :  Flexible and rich interconnected system (gameplay rules, progression systems, combat systems, weapon attributes, artificial intelligence behaviours, 3Cs, economic design, etc.)

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